
Īs the Nameless officially do not exist, the upper echelons of the Gallian Army exploit the concept of plausible deniability in order to send them on missions that would otherwise make Gallia lose face in the war. Together with their fellow squad members, these three are tasked to fight against a mysterious Imperial unit known as Calamity Raven, consisting of mostly Darcsen soldiers. " The three main characters are No.7 Kurt Irving, an army officer falsely accused of treason who wishes to redeem himself Ace No.1 Imca, a female Darcsen heavy weapons specialist who seeks revenge against the Valkyria who destroyed her home and No.13 Riela, a seemingly jinxed young woman who is unknowingly a descendant of the Valkyria. Ordered by the Gallian military to perform the most dangerous missions that the Regular Army and Militia will not do, they are nevertheless up to the task, exemplified by their motto, , meaning " Always Ready. Gallian Army Squad 422, also known as " The Nameless ", are a penal military unit composed of criminals, foreign deserters, and military offenders whose real names are erased from the records and thereon officially referred to by numbers. The game takes place during the Second Europan War. Characters also have Special Abilities that grant them temporary boosts on the battlefield : Kurt can activate " Direct Command " and move around the battlefield without depleting his Action Point gauge, the character can shift into her " Valkyria Form " and become invincible, while Imca can target multiple enemy units with her heavy weapon. To learn Battle Potentials, each character has a unique " Masters Table ", a grid based skill table that can be used to acquire and link different skills. They are divided into " Personal Potential ", which are innate skills that remain unaltered unless otherwise dictated by the story and can either help or impede a character, and " Battle Potentials ", which are grown throughout the game and always grant boons to a character. Each character has specific " Potentials ", skills unique to each character. During gameplay, characters will call out if something happens to them, such as their health points ( HP ) getting low or being knocked out by enemy attacks. Up to nine characters can be assigned to a single mission. Each character has a field and distance of movement limited by their Action Gauge.

A character can only act once per turn, but characters can be granted multiple turns at the expense of other characters ' turns.

During missions, players select each unit using a top down perspective of the battlefield map : once a character is selected, the player moves the character around the battlefield in third person. The game 's battle system, the system, is carried over directly from Chronicles. There are also love simulation elements related to the game 's two main heroines, although they take a very minor role. After the game 's completion, additional episodes are unlocked, some of them having a higher difficulty than those found in the rest of the game. Alongside the main story missions are character specific sub missions relating to different squad members. Outside missions, the player characters rest in a camp, where units can be customized and character growth occurs.

The route to each story location on the map varies depending on an individual player 's approach : when one option is selected, the other is sealed off to the player.

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The player progresses through a series of linear missions, gradually unlocked as maps that can be freely scanned through and replayed as they are unlocked. Stories are told through comic book like panels with animated character portraits, with characters speaking partially through voiced speech bubbles and partially through unvoiced text. As with previous Chronicles games, Valkyria Chronicles III is a tactical role playing game where players take control of a military unit and take part in missions against enemy forces.
